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 Final Fantasy XIV: A Realm Reborn

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Acistian
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PostSubject: Final Fantasy XIV: A Realm Reborn   Final Fantasy XIV: A Realm Reborn EmptyThu Oct 11, 2012 12:44 am

Hello, Incognito, today I bring you some information regarding the PS3 version of FFXIV: ARR, and more info will be added as time goes by. I will include some of the features to be seen, and will note that the PC and PS3 will be crossed, allowing PS3 users to play with PC users.

- What is Final Fantasy XIV: A Realm Reborn?

It is an MMORPG for PC and PS3, though the original was considered a failure, Square Enix put it upon themselves to literally remake it from the ground up and improve gameplay. (The original Final Fantasy XIV was not available for PS3.) Unlike Final Fantasy XI, XIV is very solo friendly in case you feel the need to play on your own.

Here are a few screenshots from the PS3 to show you how the graphics will be when it releases (Spring?) (Graphics may be tweeked for final release). The first five images are quite large, so it may take a little time to load.

Final Fantasy XIV: A Realm Reborn 50e0dfdc67fe198c9cbba0beba4396b4
Final Fantasy XIV: A Realm Reborn 0ab3c7e26ddcb74e28244d126bd8cd3c
Final Fantasy XIV: A Realm Reborn 5f8d7a4dd58ce7a67f318dd078a9cd54
Final Fantasy XIV: A Realm Reborn A083f194f2d1ca37b6b089076a7839e1
Final Fantasy XIV: A Realm Reborn 63652ebc5dee55bc3e140a9ca1ae5350
Final Fantasy XIV: A Realm Reborn Fe57a197c7c5c88356b5d0221ac254ba

Final Fantasy XIV: A Realm Reborn 66f8837607248433613d3390b4d469a3
Final Fantasy XIV: A Realm Reborn 67d80c25df56898dffa1270090dab1ad
Final Fantasy XIV: A Realm Reborn B8e0422bfe1d47f5abda476b08578cdd



Features:

Two new genders for races*
* Male Miqo'te, Female Roegadyn

New classes/jobs**:
** Spoken about by producer and director Naoki Yoshida

Arcanist/Summoner
Thief**
Ninja**
Samurai**
Musketeer**

Housing:

Players will be able to purchase a size of land (small, medium, large) and be able to build their homes. Once completed, players are allowed to decorate them and their lawns. Players may be able to place a chocobo stable in their yard, and be able to grow and breed their own chocobos. (Chocobo raising was also in FFXI.) As well, players will be able to choose from three locations to build their homes, from a forest, desert, to sea side.

As far as chocobos, they'll have armor. This will be a part of the chocobo breeding system, where you can aim to raise your chocobo as a support class, damage class etc...
Chocobos will be a part of combat, helping you out apparently.

Concept Armor for Chocobos:
Final Fantasy XIV: A Realm Reborn 1349927375_5826_11
(Dragoon)
Final Fantasy XIV: A Realm Reborn 1349927375_2798_12
(White Mage)
Final Fantasy XIV: A Realm Reborn 1349927375_9492_13
(Black Mage)

FFXIV will also feature PvP (Player vs. Player) combat.


If you'd like to know more on current features thus far, and how they plan on improving FFXIV, you can view the 3rd letter from Naoki Yoshida. Just make sure to skip to 6:40 and turn on closed captioning (CC). Note as well, that when gameplay is shown, it's showing the PC UI, not the PS3, but either way, the content he speaks about will be the same as PS3.

Third Letter



Quote :
http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=88335137fbe9c0166ad74c643de956cb586363ab

The planned changes are detailed below.

Changes to the Monetary System
Upon the release of FFXIV: ARR, we will be removing one zero from all gil prices, in a process known as Currency Redenomination.

1. All NPC vendor buying/selling prices will be reduced to 1/10 of current values.
2. All quest rewards, monster drops, and in-game monetary rewards will be reduced to 1/10 of current values.
3. All repair costs, airship fares, and other in-game service fees will be reduced to 1/10 of current values.
4. Because of changes to game systems, the prices of existing items will change to varying degrees.
5. The maximum amount of gil that a player can possess will not change from 999,999,999.
6. The amount of gil required to obtain certain achievements will be reduced to 1/10 of current values.
7. All gil currently held by players will be reduced to 1/10 of current values.

Example: A player carrying 100,000 gil will only possess 10,000 gil upon release of FFXIV: ARR. However, a chocobo rental fee of 800 gil will be reduced to 80 gil, and an NPC previously selling an item for 1,500 gil will sell the same item for 150 gil. The effective purchasing power of your savings will not change.

Due to rebalancing, the price of some items, rewards and services may not be reduced to exactly 1/10 of their current values. The above should only be considered general guidelines for the changes.

Purpose of Currency Redenomination
When the current version of FFXIV was first designed, we were forced to inflate item prices to properly balance the prices for consumable items, such as arrows and fishing lures.* This is no longer necessary, as this type of consumable item will not be used in FFXIV: ARR.

*1 The price of one arrow was originally indexed against the cost of one sword at a rate of 1 to 1000. For example, if a gladius were priced at 200 gil, the equivalent level warped arrows would be priced at 0.2 gil each. However, because decimal pricing is not possible, prices would have to be rounded to the nearest whole number, rendering it comparatively expensive to be an archer. This problem was addressed by increasing all item prices by a factor of ten.

In conjunction with the removal of player-operated bazaars in FFXIV: ARR, all items and gil in player bazaars at the time the servers go down will be returned to player inventories. This includes gil which is being offered in the ‘seek item’ section of a bazaar. Because of this, it is possible that the resulting gil total may exceed the limit of 999,999,999. Therefore, this change also ensures that players will not lose any gil.

That said, this currency redenomination is primarily intended to reduce the excessively large values used in all transactions. We would like to reiterate that the effective purchasing power of your savings will not be reduced.

Crystals
Players can currently hold a maximum of 9,999 crystals of a single type, and this limit will not change. However, because player-operated bazaars will be closed, crystals subsequently returned to player inventories may cause them to exceed this limit. In this event, any excess crystals will be automatically converted to gil.

Players can remove crystals from their bazaar or transfer them to a retainer, if they wish to keep their excess crystals.

Inventory Limits
Player inventory capacity will be reduced to the original 100 slots.

Excess items will not be lost. These items will be temporarily transferred to a special NPC. Items returned from player bazaars will also be transferred to this NPC, if their inventories are full. However, crystals returned from player bazaars to their inventories will be converted to gil automatically, if they exceed the 9,999 per type limit.

Once players make room in their inventories, they can speak to this special NPC to reclaim their items. Please note that this NPC will only return items and will not accept additional items for storage.

Players will not be charged for this service.

Player and retainer inventory capacity will be adjusted as follows:

Current FFXIV: ARR
Player 200 → 100
Retainer 150 → 175

Current FFXIV: ARR
Player Bazaar 10 → 0
Retainer Bazaar 10 → 20

* Players will be unable to operate bazaars in FFXIV: ARR.
* Items equipped by players will not count towards the 100 item inventory limit.
* The maximum amount of gil, crystals, and grand company seals that can be held by players and retainers will not change.

Example: Player carrying 175 items in inventory.
Current version
→ 175 of 200 inventory slots in use.
FFXIV: ARR
→ 100 of 100 inventory slots in use (75 items over limit).
→ Player can speak to the special NPC to reclaim their remaining 75 items.

Armoire
Items currently stored in armoires can be retrieved as normal upon release of FFXIV: ARR.

Items Removed from Game
The following items will be removed from player inventories.

Guild Marks
Guild Treatises
Key Items

Players are advised to exchange all guild marks and treatises before November 1st, 2012. Upon release of FFXIV: ARR, it will also no longer be possible to receive guild mark refunds for previously purchased abilities.

Special abilities and access to content obtained through key items will not be revoked. Player progress will be tracked through alternative systems.

Example: Chocobo whistles will be removed from game, but players in possession of one will retain the ability to summon their chocobo.

At this time, we cannot comment on how changes to game systems will affect each and every item. However, rest assured that we are dedicated to preserving fairness and equality between players who have obtained these key items and players who have not.

Example: In FFXIV: ARR, all players will have unrestricted access to the city-state aethernets, which will render aetherpasses obsolete. Players already in possession of these passes will receive 40,000 gil in compensation (as per the redenomination, 1/10 of the original purchase price). Players who purchased the aetherpasses with company seals will be recompensed in gil.

Players in possession of the goobbue horn, which is no longer obtainable as of patch 1.23a, will retain the ability to summon the goobbue mount. The mount will remain unobtainable in FFXIV: ARR.

Items Converted to Gil
The following items will be automatically converted to gil. The exchange rate will be calculated based on current NPC vendor prices and reduced to 1/10 of their current prices in accordance with the currency redenomination:

Ammunition
Throwing Weapons
Fisher’s Secondary Tools
Fishing Tackle
Lures
Other obsolete items
* Arrows will no longer be required to use bows upon release of FFXIV: ARR.
* Consumable throwing weapons will be replaced by non-consumable versions.
* Spearfishing will be removed, and the existing fishing system will be changed. Tackles and lures designed for the new system will be introduced.

Items to Become Unobtainable
The following items will become unobtainable:

Dated items
Weathered gear
* Weathered weapons and tools will remain obtainable.
Items obtained through seasonal events
Rewards for achievements that will become unattainable in FFXIV: ARR, such as the Dalamud horn
Items obtained through events associated with the coming of the Seventh Umbral Era, such as over-aspected clusters

Items to Become Untradable
The following items will become untradable:

Dated items
Weathered gear

Items to Become Unsellable
The following items will become unsellable:

Items obtained through seasonal events that are priced below 10 gil by NPC vendors

Smallclothes
Smallclothes will be changed from race-specific to gender-specific. All existing smallclothes will be converted to this new format. Well-worn smallclothes will be merged with similar items.

This change will allow us to create more unique designs for all races, as well as equalize market prices.

Current FFXIV: ARR
Hempen Undershirt
Hempen Chestband
Hempen Undersleeves
Hempen Camise
Hempen Singlet
→ Male Undershirt

* Under these guidelines, a hempen undershirt held by a male player will be automatically converted to a male undershirt.

Gear Dyeing
Players will be able to dye gear multiple times.
Gear colors will no longer be included in item names, and gear with different colors will display the same item name.

Current FFXIV: ARR
Woolen Turban (Purple)
Woolen Turban (Red)
Woolen Turban (Green)
→ Woolen Turban

* Under these guidelines, a woolen turban (purple) in a player’s inventory will be automatically renamed a woolen turban.

Gear color will be indicated by icons as follows:

CURRENT


Heavy Darksteel Gauntlets Heavy Darksteel Gauntlets (White) Heavy Darksteel Gauntlets (Red) Heavy Darksteel Gauntlets (Green) Heavy Darksteel Gauntlets (Blue)

FFXIV: ARR

Heavy Darksteel Gauntlets Heavy Darksteel Gauntlets Heavy Darksteel Gauntlets Heavy Darksteel Gauntlets Heavy Darksteel Gauntlets

Aside from color, special attributes included in item names will not be changed.

Examples: Woolen turban of casting, woolen turban of intelligence

Additionally, players will not be able to dye the following items:
Waist gear
* Waist gear will no longer be visible in FFXIV: ARR. See below for details.
Dated gear, weathered gear, swimsuits
* These items, while containing colors in their names, have never been dyeable by players. There are currently no plans to alter their icon graphics and names, but this is subject to change.

Waist Gear
Waist gear will no longer be visible in FFXIV: ARR.

We have concluded that displaying waist gear separately not only limits the ability of our artists to create new designs, but also complicates the methods used to display equipped gear. Therefore, in order to more efficiently create new gear for players to enjoy, we have decided to merge waist gear graphics with matching gear graphics.

Example:
Cobalt plate belt graphics will be added to cobalt cuirass graphics.

Existing waist gear graphics will not be removed from game. However, equipping and removing waist gear will no longer change your character’s appearance.

Recommended Class to Become Required Class
Recommended class will be changed to required class on existing gear.
The majority of gear affected by this change are dated items, which many players continue to wear for aesthetic reasons, despite incurring performance penalties.

In order to preserve this freedom of choice, we are planning to make these items wearable by more, if not all, classes. However, we are still in the process of determining how to best implement these changes.

Recommended level restrictions will still be present in FFXIV: ARR.

Changes to Gear Attributes
The attributes of various gear may be adjusted due to the extensive redesign of the battle system. Rest assured we will do our utmost to minimize the impact upon the effectiveness of any existing gear.

High Quality Items
Currently, high quality items labeled with different numerical modifiers (+1, +2, +3) in the item name have no discernable differences. All these items will be unified under +1.



Quote :
Last week we reported that Square Enix launched Final Fantasy XIV Beta application sign ups, however, these currently do not include the PS3 version of the title.

The good news is that Siliconera.com (linked above) has revealed that those who got their hands on a copy of Final Fantasy XIII also should have received a campaign code used to apply for the PlayStation 3 Final Fantasy XIV Beta.

As of now, there's no other way to get access to it!

To quote: "The Final Fantasy XIII bonus item does two things.

The twenty digit code packaged with the first shipment of Final Fantasy XIII gives future Final Fantasy XIV players a secret item when the MMO debuts next year.

Before that happens, the campaign code is also a ticket to apply for the PlayStation 3 Final Fantasy XIV Beta."


Quote :
http://forum.square-enix.com/ffxiv/threads/55960-Dev-Question-Signed-Items-(Crafted-items)?s=355e83b992c795869cebf34d683469ab&p=855895#post855895

...Well, currently in A Realm Reborn, names will automatically be placed on equipment after it has been crafted! Details such as whether or not the name will disappear when sold from a retainer, etc. has yet to be decided though.

I will update this page when either another letter is released, and/or some actual PS3 gameplay is shown (From letter 3, supposedly around mid-October.)



New Character Creation Screenshots:

Final Fantasy XIV: A Realm Reborn Finalfantasyxivarrpcalphacharamake01
Final Fantasy XIV: A Realm Reborn Finalfantasyxivarrpcalphacharamake02
Final Fantasy XIV: A Realm Reborn Finalfantasyxivarrpcalphacharamake03
Final Fantasy XIV: A Realm Reborn Finalfantasyxivarrpcalphacharamake04
Final Fantasy XIV: A Realm Reborn Finalfantasyxivarrpcalphacharamake05


Alpha Character creation:





1.x comes to a closing, and 2.0 (ARR) is now being alpha tested:



Last edited by Acistian on Sun Nov 18, 2012 3:48 am; edited 8 times in total
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CalmDisaster
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Final Fantasy XIV: A Realm Reborn Empty
PostSubject: Re: Final Fantasy XIV: A Realm Reborn   Final Fantasy XIV: A Realm Reborn EmptyThu Oct 11, 2012 8:55 am

Woooo! I like final fantasy games. A MMORPG could be dangerous! There goes my savings account and social life! :-P
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Acistian
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Acistian


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Final Fantasy XIV: A Realm Reborn Empty
PostSubject: Re: Final Fantasy XIV: A Realm Reborn   Final Fantasy XIV: A Realm Reborn EmptyThu Oct 11, 2012 9:29 am

Ha ha, well, no worries i'm there with you. I'm going to be starting my gameplay channel with XIV.
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Acistian
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Acistian


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Final Fantasy XIV: A Realm Reborn Empty
PostSubject: Re: Final Fantasy XIV: A Realm Reborn   Final Fantasy XIV: A Realm Reborn EmptyMon Oct 15, 2012 10:50 am

Updated with some more information.
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Acistian
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Acistian


Posts : 316
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Final Fantasy XIV: A Realm Reborn Empty
PostSubject: Re: Final Fantasy XIV: A Realm Reborn   Final Fantasy XIV: A Realm Reborn EmptyThu Oct 25, 2012 2:42 pm

Update: Character Creation Screenshots
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Acistian
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Acistian


Posts : 316
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Join date : 2011-10-27

Biography
Status: Happy

Final Fantasy XIV: A Realm Reborn Empty
PostSubject: Re: Final Fantasy XIV: A Realm Reborn   Final Fantasy XIV: A Realm Reborn EmptySun Nov 18, 2012 3:42 am

Updated: 1.x comes to an end. Video cutscene placed up for viewing at the bottom of the first post. It's a very neat ending.

2.0 is in alpha testing, and PC & PS3 beta testing will be arriving sometime in Jan. or Feb. by Square Enix's estimates, as they are a few months behind their last schedule due to continuous game polishing. Square Enix will be providing an updated timeline.
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Final Fantasy XIV: A Realm Reborn Empty
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